Some of these materials have been taken directly from the unreal editor and as such are compiled with normal maps, with some being simple standard materials. Most notably, my shipping container shanty town has been textured using simple materials to implement variety in colours between crates.
Most other buildings, as my level currently stands, have been built as one piece for the sake of speed, with the intention of modpacking them at a later date in production. The buildings in question are the larger houses in the higher class district of the settlement, the bar in the Market/Bar area and the Lawkeeper's building in the Lawkeeper's square, located between the higher class district and shanty town areas.
As these buildings are made of one piece, the UV's skew any advanced materials and as such I have placed generic grey texture on them all.
The initial idea to my level was for the player to proceed through the shanty town, a sandstorm to hit near to the back of the area and to blow a shipping container down. The shipping container was to then act as a break through a fence, leading to a mine shaft, which the boss would be at the end of respectively.
This idea as of right now has changed, and may yet be subject to change again. However as it currently stands, the area is square in shape, with the wall made of shipping container, I have considered either changing this to a Thunderdome type area, this may just be added into the area as a cage which lowers from above as opposed to being in place immediately upon entering the boss area.
This would provide the used with a sense of claustrophobia as they are trapped within the area with the mutant boss for company.
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