Friday, 27 January 2017

Level Design for Computer Games - Idea generation, mind mapping and mood boarding.

To begin designing my level, as with any other project, I had to brainstorm ideas, translate them onto a mind map and then moodboard the idea I decided on. My mind map can be seen below;


Using the ideas I had produced in my mind map, I came to the decision that I would try and design a level with a realistic, potentially post apocalyptic feel to it, a level that I could imagine being seen in an environment like that of Mad Max, but retaining elements of other ideas, with twists on the area itself. I was also inspired largely by the environments seen in both 'iRobot' and the TV show 'Defiance', most notably the utilisation of Shipping containers, seen in iRobot's scene beneath the San Fransisco bridge, and in the town in Defiance.

Building on these ideas, I visualised a possible adaptation of old western design, possibly using a Bar or Saloon in my level, whether built so as the player could enter or not.
These ideas can be seen in my mood boarding via the link below;

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